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Posts Tagged ‘social change’

Our Technology Salon in New York City on Oct 7 focused on the potential of games and gamification in international development work. Joining us as lead discussants were Asi Burak (Games for Change), Nick Martin (TechChange), and Craig Savel and Stan Mierzwa from Population Council.

TechChange is a social enterprise that uses principles of gamification on its online education platform to incentivize learners to participate and interact. Games for Change has been around for 10 years, working on convening events and festivals about games for social change, curating and sharing these kinds of games, producing games in an effort to mainstream social issues, and providing strategy support for games. Population Council is using personalized avatars (participants select skin color and tone, weight, dress, piercings, and sexuality) to encourage US youth in low-income settings to provide health data through online surveys.

The three discussants provided background on their programs, benefits of gaming and gamification, and challenges they are facing. Then we opened up to a wider discussion, whose main points are summarized here:

Public perception about games is mixed. Some people believe in the potential of games for a range of goals. Interest in gaming in the field of development is growing quickly – but many organizations rush into gaming as a ‘silver bullet’ or trend and do not fully understand how to go about integrating game theory or creating games. Others believe games are shallow and violent and cannot be used for serious work like education or development.

More nuanced discussion is needed to distill out the various ways that games can support development. “The conversation needs to move from ‘why would you use games?’ to how can you use games? How do you succeed? What can we learn from failure? What methodologies work and what are the good practices? Games for Change is working on a typology report that would outline what games can do, when, where and how. The organization is also working to define how to measure success for different types of games. A learning/educational game is very different from an awareness raising or a behavior change game, and approaches need to reflect that fact.

Data extraction was one concern. “Are we just creating games so that we can extract and use people’s data? Or so that we can shift their behaviors from one thing to another?” asked a Salon participant. “Why not co-create and co-design games that provide benefits to the players and their communities rather than extracting information for our own purposes? Where are the games that encourage two-way conversations with authorities or NGOs? How can we use game theory to open up these discussions to make for more transparent conversations?”

Games by their very nature are more participatory than other media, others felt. “Traditional media are top down and linear, providing a scripted story that someone designed for us and where we have no choice as to the consequences. We can’t change the path, and there is one beginning and one end. But games are about participation and feedback. People surprise us by how they play our games. They get takeaways that we didn’t anticipate. At the same time, you can glean a lot of information about people from how they use, play, and move through games. So games are also very good for collecting information and evaluating people and their behaviors.”

(Co)-creation of games is indeed happening all over the world. Rather than create games in New York or DC, there are huge opportunities for working with local developers to create games that resonate with local audiences and communities. Some organizations use open source, free software such as Scratch, a game making software that even children are using to create games. “In Colombia, we used Scratch to engage kids who were going to Internet cafes and just doing emails and chatting. We trained the kids in 30 minutes and they learned to program in blocks and to do animations and make games,” reported one Salon participant.

Games and gamification resonate with all cultures because they stem from play, and all cultures play. There are cultural differences however that need to be considered, and even more important may be aspects like gender barriers, urban/rural differences, and access to the technology and platforms on which digital games are played. In rural Uganda, for example, one organization is using gaming in an online learning program with 3000 pharmacists to train them on how to use a new rapid diagnostic test for treating malaria. The gaming was not a problem, as the group was well versed in gaming concepts. The challenge was teaching the group to use computers. It’s likely that fewer women and girls game in some contexts because of their lower access to technology, lack of time, cultural/gender barriers.

Photo sourced from: Do Something, on http://mashable.com/2012/12/20/dosomething-texting/

Moving games to mobile may help reduce technology barriers. SMS gaming has been quite successful in some cases. One example cited at the Salon was DoSomething.org who created an SMS-based game around teen pregnancy that girls and their boyfriends could sign up for. They would receive texts from “the baby” asking for a diaper change, food, and other things, and this helped them to understand what having a baby might be like. The game was very social and engaged both males and females.

Building on existing viral trends was another suggestion for making better use of gaming. “The most successful and fast-spreading services over mobile seem to be horoscopes and tips. For example, viral spread of a game where someone records their voice, the app scrambles it, and they send it to their friend, is huge right now. How can we harness and try to better understand the potential of those types of threads in the communities where we are working?” asked one Salon participant. “In addition, there is an explosion of things like gambling games in China. What could development organizations do to tap into trends that have nothing to do with development, and piggyback on them?”

Balancing fun/games and learning/impact was another challenge or organizations using games. Some media houses are taking documentary films about serious issues and making them interactive through games so that people can engage more deeply with the story and information. One of these puts the viewer in the shoes of an investigative journalist working on a story about pirate fishing off the coast of Sierra Leone. “The challenge is balancing the need to tell a linear story with people’s desire to control the action, and how to land the player at the end point where the story actually should end.” The trade offs between greater interaction vs staying true to the story can be difficult to manage. Likewise, when using game theory in education, the challenge is balancing game play with the social issue. “We need to figure out how to reward for quality not quantity of participation when using gamification for learning,” said one Salon participant, “and figuring out how to avoid making the game the whole point and losing the learning aspect.”

What about girls and women and gaming? The field of gaming has traditionally appealed to men and boys, noted some, but what is behind this? Some Salon participants felt this was in part because of biological differences, but others felt that we may be playing into stereotypes by thinking that men like gaming and women like social media and communication. One study (by Matthew Kam), for example, notes that when girls in India were given mobile phones on which to play a literacy game, their brothers would often take the phones away and parents would not intervene.

Women are gaming – a lot! Statistically speaking, in the US and Europe, women are now around 50% of gamers. There is a big gap in terms of women game developers, however, and the gaming field is struggling intensely with the balance shifting to a more equal one between men and women.This has erupted into a controversy called ‘GamerGate’ that is rocking the gaming industry and provoking a heated (and often ugly) conversation. “Women who game and who develop games face an incredible amount of harassment online and in person because they are a minority in their field,” commented one Salon participant.

Few game developers are women. “Only 10% of game developers are women,” noted one Salon participant. “There is a lot of discussion in the sector on misogyny. If you play any of the more popular games, the main characters are always men.  Outspoken female developers talking about more inclusive games (as opposed to shooting games) have been targeted and harassed.” (See the recent backlash against Anita Sarkeesian). There is a sense from some male game developers that women developers are entering into a space and taking something away from it. An upcoming film called “GTFO” documents the situation. Though there are changes happening in the independent gaming sector and women are playing a bigger and more vocal role, this has not yet hit the mainstream. Until that happens, said one Salon participant, we will continue to see a lack of representation and agency of women in games/gaming similar to that which we see in the Hollywood movie industry. (See the Geena Davis Institute’s research on gender bias in the film industry.)

Can games reach low income gamers in ‘developing countries’? Much of the gaming dynamic will need to adapt if we want to reach lower income populations. Likely this will happen through mobile, but in places like Kenya and India, for example, people have mobiles but don’t download games. “It may take 5-10 years before people everywhere are downloading and playing mobile games,” said one Salon participant. In addition, there is a lot of work to be done on business models and monetization so that these efforts are sustainable. “People love free things. And they are not used to paying for things in the digital space.” In the meantime, analog games can also be hugely beneficial, and many organizations at present are using more traditional games in their work.

What would help organizations to work more with games and gamification? Areas for further exploration include:

  • Stories of surprise wins and successes
  • More evidence and analysis of what works and where/why/how/when/with whom
  • Better understanding of free content and business models and sustainability
  • More evidence that games contribute to learning, literacy, numeracy, behavior change (eg., studies like this one)
  • Better understanding by donors/organizations of the wider ecosystem that goes into creating a successful game
  • Funding that includes support for the wider ecosystem, not just funding to make a game
  • More work with local developers who are proficient at making games and who understand the local context and market

As a starting point, Games for Change’s website has a good set of resources that can help organizations begin to learn more. We’re also compiling resources here, so take a look and add yours!

Thanks to Nick, Asi, Stan and Craig for joining as lead discussants, and to Population Council for hosting the Salon!

If you’d like to attend future Salons, sign up here!

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Sometimes a work trip accidentally has a theme, and my recent trip to Cape Town was one of those. I arrived on Thursday, December 5th to the news that Mandela had passed away. My cab driver was on the phone, telling someone that Friday would be a holiday. He glanced back at me and asked “Do you know who Nelson Mandela is? He’s passed.” I turned on the television when I got to my hotel and watched for a few hours, but it was already after midnight and so there was not a lot of new content.

Screen Shot 2013-12-13 at 7.56.17 AMThe following day I went with a small group to an ecumenical ceremony in the square, but it didn’t feel yet like the news had really hit. I had no idea how to interpret the crowd, the messages, the speakers, the politics. As the news traveled and people began writing about Mandela and his life, I dipped in here and there. The typical conversations happened. Was Mandela and his life going to be sanitized by the mainstream media for political purposes? It was good to see people attempting to show the full man, with all his complexities. It was striking to remember that such a short time ago apartheid was alive and well, and to really think about that, I mean really really think about it, and to be reminded yet again of the fact that social change is not easy, clean, or straightforward. It’s most certainly not a technical problem waiting to be solved with a new device or invention, though clearly international and national political pressure play a huge role.

Mandela and his life became an underlying base for the conference, as I’m sure was true for much of what was happening around the world. Whether he was directly mentioned or not, his life’s work was present. I participated in sessions on ICTs and open development, ICTs and children, ICTs and raising critical consciousness. In all of them, the issues of equity and power came up. How can development processes be more open and is there a role for ICTs there? What world do we want to see in the future? How do we get there? How do we include children and youth so that they are not marginalized? How can we take a critical approach to ourselves and our agendas in development and in ICT4D? Can ICTs play a role in helping people to change existing power structures, achieve more equity and equality, and transform our societies? All these sessions were planned before anyone knew of Mandela’s passing, but talking about issues in light of the recent news and the renewed presence of him and his life made them feel more real.

Fast forward to the flights home. My first flight was the long one, from Cape Town to Amsterdam. My seat mates were two inexperienced flyers in their late 30s or so. They didn’t know where to put their bags or that they could not get up to go to the bathroom while the seatbelt sign was on and the flight was taking off. They were tattooed and looked a little rough around the edges. One of them carried a small, stuffed cheetah and wore hot pink pumps. I fell fast asleep the minute we took off and woke up an hour before we landed. The woman with the pink pumps started a conversation. Almost immediately she told me that she and her friend were returning from 2 months in rehab. They were both struggling with addictions to alcohol and sex, she told me. She was originally from Croatia and had lived in Amsterdam for years. She had recently relapsed and that’s why she went into treatment. She was returning to a safe house now, and it was her daughter’s 10th birthday. She was feeling positive about her life, yet sad that she would spend her daughter’s birthday in a safe house. She had recently revealed her addiction to her boss and received a negative and disempowering response. She was trying to be strong and accept that she was a recovering addict, learning to not feel ashamed, and working on being proud of the fact that she was moving forward. I was struck by her vulnerability and sweetness and left wondering how she would fare in a world where addiction and mental illness are so buried and stigmatized.

I got on my last flight and checked my Facebook while waiting to take off. My friend Subir had posted that two Supreme Court judges had overruled the Delhi high court’s decision and upheld the constitutionality of Section 377 –  essentially ruling that homosexuality is a crime and throwing India back into the dark ages.

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My seatmate on this flight started up a conversation and I mentioned the India decision. I also told him about some of the different work that I do and the various hats I wear, including my involvement as a board member with ICAAD, the International Center for Advocates Against Discrimination. ICAAD’s work is fascinating because they look at discrimination that is embedded into law, and the link between structural and legal discrimination and racial, gender, religious and social discrimination, violence, and hate crimes including those against religious minorities, immigrants, women, the LGBT community, and people of color.

As we talked, I learned that my seat mate’s mother had been a Holocaust survivor and that he was traveling to the US to attend an event in his mother’s honor. Her father survived a concentration camp, and she had been hidden and sheltered by different families for many years until the two were finally reunited and moved to the US.  She spent years dealing with the psychological impacts of the experience, but now works to help children and youth understand and deal with bigotry and hate, to identify it around them even when it’s not directly aimed at them, and to find ways to stop it. She highlights that it can manifest itself in seemingly small ways, like bullying at school.

This accidental theme of discrimination, violence and hate, whether based on race, poverty, addiction, religious beliefs or sexual orientation was so alive for me this week. I met and learned more about brave individuals and the work of organizations who stand up in the face of injustice to take action at both the personal and the institutional level, raising critical consciousness to push for the changes that the world needs.

Despite our ‘advanced’ societies, our awareness of history, our facts, our data, our evidence, our literary genius, our ICTs, our innovations, we have very far to go, as I was reminded multiple times. But strong and caring individuals, organized communities, and political will can make a dent in structural discrimination and contribute to a more human society. More of us, self included, need to re-focus and work harder toward this end.

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Wow what a week. My head is spinning from all the discussions and possibilities from our workshop in Kenya. So it’s 3 a.m. and I’m back home, and here I am again at the computer. My New Year’s resolution is to work less, but it’s not New Year’s yet… and I’m still on Kenya time, so fell asleep at 6 and woke up at 1.30. So why not grab my coffee and get going. Photo: one of the ‘take aways’ on the last day.

I have a zillion ideas and things to think about. How to support the different people and offices present at our workshop to build in more social media and technology to improve our programs and reach/impact.
The last couple days were amazing, with presentations by/about youth and how they are using blogging, mobiles and other technology for health and learning. We talked about citizen journalism and thought about how to apply it to our programs and communications. And there was a LOT of discussion about how organizations need to open up to embrace new kinds of media or they will become irrelevant.
One key thought (originally stated by Ken Banks from FrontlineSMS.com and then taken up by everyone) was that it’s easier to ask for forgiveness than for permission. That people should just do it, just try things, instead of asking for permission to innovate and be creative.
We learned from one participant how blue tooth was used during the Kenya election crisis to get information out to the public… and at the airport on the way home heard about arrests of activists in Nairobi and increasing media censorship.
We talked about how organizations need to modernize and open up new ways to engage the public in their work based on concepts of social media. We used SMS to send messages and talked through specific ways we could use Frontline SMS (http://www.frontlinesms.org/) to make it easier for children to get birth certificates and access their rights at citizens. Imagine instead of having to trek miles to the district capital if mobiles could help communicate and ease that process. We looked at specific existing projects and thought about how to use SMS and other social media to improve them.
We presented and discussed the YETAM project, and heard things like “every country should do this” and got great feedback for making the project more relevant and to increase its impact from the local level upwards. I had a lot of time to brainstorm with Mimi (the link between YETAM and Nokia via Plan Finland) for once about the project and to start working out the action plan for next year. Photo: Me and Mimi

We heard so many opinions from everyone, and the French translation and bi-lingual nature of the workshop meant that we heard from everyone there, whereas often those who speak French keep quiet since English is the ‘official working language’. Photo: PapaSidy and Bedo.

Our external experts stayed with us the whole week and added so much to the conversation.
Really an amazing time. We tracked the workshop on a collective blog (http://sm4sc.maneno.org/eng/) so people could practice, and posted photos on Flickr http://www.flickr.com/photos/whiteafrican/sets/72157610896848364/.
Now Mika and I will do the report. We asked people to state a few concrete ways they will follow up on the workshop and then our job along with the different offices involved is to support their work and help address any challenges or obstacles that come up. Photo: the fearless Mika!
(And we had a “Bush Dinner” with a fire and music the last night”)
So our work is cut out for us next year…. and it’s about 90% sure that I’ll get to extend my secondment for another year to focus on YETAM’s next countries and SM4SC follow up.
Yippeee!

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I’m back from Brazil and in Kenya now for the Social Change for Social Media workshop. There are about 25 of us here and the first day was really really good. I learned tons of stuff from everyone here. It’s about 6:00 and most everyone is still here in the workshop room, doing email and stuff. We are going into “Bar Chats” in a few minutes – where people can just suggest topics that they want to discuss and form groups to do it. Photo: Lukenya Getaway

We have tried live broadcasting some of the talks – some worked some didn’t. And we’re testing a blog on a site called Maneno. The link is http://www.maneno.org/. Under SM4SC workshop you can find it…. I couldn’t get my photos to post there so I thought I’d revert to here to put some up. Photo: Tonee from Wazimba blogging. Erik from White African/Ushahidi and Mativo and Anthony from Plan Kenya.

Will post more this week.

Photo: Erik starting his talk.

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